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GTA 6 PS5 Pro vs PS5: 30 fps target confirmed, no 60 fps at launch

Rockstar confirms GTA 6 on PS5 Pro targets 30 fps — not 60 — with ray tracing and PSSR 2 as the only hardware-specific perks.

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By Frame Rate

The Games Desk · (1 day ago)

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Rockstar has confirmed the PlayStation 5 Pro version of GTA 6 will target 30 fps — not 60, at launch, despite having tested a 60 fps build that stripped out nearly all cars and most NPC heads. The studio called that version ‘unacceptable’, according to a leaked quote from an interview published briefly on TheGamer before being pulled.

Lance McDonald, a game researcher, archived the line: ‘We had a build that ran at 60FPS on PS5 Pro, but in order to achieve this, we had to remove all of the cars and most of the heads.’ Rockstar North co-lead Rob Nelson previously stated 30 fps was the target across all consoles, base PS5, Xbox Series X, and PS5 Pro alike. That hasn’t changed.

But the PS5 Pro does get exclusive visual upgrades: ray-traced shadows and PSSR 2 upscaling, which Sony’s new upscaler promises to sharpen image clarity without the full cost of native 4K rendering. The PS5 Pro’s GPU is stronger than the base console’s, but its CPU is not, and GTA 6’s Leonida map, packed with vehicles and hyper-detailed NPCs, hits CPU bottlenecks hard.

A metadata leak earlier this week hinted at a 120Hz high-framerate mode, but without VRR support, that would likely translate to a 40 fps option, if it ships at all. No release date or price for the PS5 Pro version has been announced. The base GTA 6 launch remains set for fall 2025.

PC port? Still unconfirmed, but fans eyeing higher frame rates are already looking past consoles.

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Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error

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