Rockstar has confirmed the PlayStation 5 Pro version of GTA 6 will target 30 fps — not 60, at launch, despite having tested a 60 fps build that stripped out nearly all cars and most NPC heads. The studio called that version ‘unacceptable’, according to a leaked quote from an interview published briefly on TheGamer before being pulled.
Lance McDonald, a game researcher, archived the line: ‘We had a build that ran at 60FPS on PS5 Pro, but in order to achieve this, we had to remove all of the cars and most of the heads.’ Rockstar North co-lead Rob Nelson previously stated 30 fps was the target across all consoles, base PS5, Xbox Series X, and PS5 Pro alike. That hasn’t changed.
But the PS5 Pro does get exclusive visual upgrades: ray-traced shadows and PSSR 2 upscaling, which Sony’s new upscaler promises to sharpen image clarity without the full cost of native 4K rendering. The PS5 Pro’s GPU is stronger than the base console’s, but its CPU is not, and GTA 6’s Leonida map, packed with vehicles and hyper-detailed NPCs, hits CPU bottlenecks hard.




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