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Ocarina of Time remake on PC: Longshot recompiles Switch 2 version natively

Longshot doesn’t emulate. It recompiles. And it runs Ocarina of Time — the Switch 2 remake — on PC at near-native speed. But you need a dumped copy. And that window just slammed shut.

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By Frame Rate

The Games Desk · (3 hours ago)

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A side-by-side comparison showing The Legend of Zelda: Ocarina of Time running on a Nintendo Switch 2 and on a Windows PC via Longshot
A side-by-side comparison showing The Legend of Zelda: Ocarina of Time running on a Nintendo Switch 2 and on a Windows PC via LongshotPhoto via XDA Developers

The Legend of Zelda: Ocarina of Time remake — officially released for Nintendo Switch 2 on 6 November 2026, is now playable on PC via Longshot, an open-source static recompiler that converts the game’s ARM64 code into native x86-64 executables. No emulator required. No virtualisation layer. Just a compiled binary running directly on Windows or Linux, with support for DLSS, FSR 4, frame generation up to 8x, and ultrawide and 5K displays.

It works, but only if you own a legally dumped copy from a jailbroken Switch 2. And that jailbreak is now patched: firmware 23.5.0, rolled out by Nintendo last week, closed the exploit used to extract the game image. So unless you dumped it before 6 November, you’re locked out, at least until another method surfaces.

Longshot itself is not a fork of Yuzu or any Switch 1 emulator. It’s built from scratch, using high-level emulation (HLE) to replicate parts of Nintendo’s Horizon OS, memory management, file I/O, GPU abstraction, while translating game logic statically into C, then compiling it. That’s why it runs faster and cleaner than traditional emulation, even on mid-tier hardware.

The original tool, Hookshot, vanished from GitHub on 13 November. Its creator’s account was wiped. The team behind it has regrouped under MagicBean’s Longshot, same architecture, same features, same performance profile. XDA Developers tested it on a system with an RTX 5090, Core Ultra 7 265F, and 64GB DDR5.

Result: mostly solid 60fps in Kokiri Forest and the Great Deku Tree, occasional dips to 50fps on area loads, minimal stutter, minor graphical glitches, no crashes. Hyrule Field hasn’t been benchmarked yet. Upscaling kicks in cleanly, DLSS Transformer K at 2048×1152, plus frame gen pushing peaks to 71fps. Mod support is baked in.

A multiplayer mod is reportedly in early development. This isn’t official. It’s not sanctioned. It’s not sold.

It’s a community tool, built fast, distributed freely, and already under legal pressure, not just from Nintendo’s recent wave of DMCA takedowns targeting over 200 Yuzu-derived repos, but from internal fractures that killed Hookshot before it went public. Longshot is the only working static recompilation path left. And it only works if you acted fast, and owned the game.

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Paid links. As an Amazon Associate, Hitechreports earns from qualifying purchases. We also earn a commission from eBay and Temu on purchases made through our links. Prices change; the story gives the price as reported when it was written.

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Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error

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Consoles, handhelds, PC gaming and the platforms and hardware behind them.

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