Nintendo has put out a new trailer for its Ocarina of Time remake on Switch 2, and this one skips the cutscenes in favor of straight dungeon crawling.
The YouTube short, titled "Test Thy Courage," is a speed run through five of the game's most recognizable temples. It opens inside the Great Deku Tree, complete with the spiderweb stretched across the floor that longtime players will remember, before moving through the Forest Temple, Jabu-Jabu's Belly, the Water Temple and the Fire Temple.
What's new isn't just the visual upgrade. Nintendo revealed at its Zelda 40th Anniversary Direct that it was modernizing controls for the remake, and the footage backs that up. Manual jumping is now part of traversal, with Link leaping between platforms on command rather than relying on the N64 original's scripted jumps. Players who want the old-school feel apparently won't be forced to give it up, though. Nintendo has said the classic jump behavior will remain an option for anyone who'd rather play it the way they remember.
Combat gets a similar treatment. Third-person aiming is now available with the fairy bow, letting players track targets and stay aware of their surroundings instead of locking into a fixed first-person view. The same updated camera and aiming options extend to the hookshot, which should make navigating the Water Temple's maze of rooms and the Fire Temple's platforming a different experience than the original, even if the layouts stay largely the same.
A new room for old grudges
That's the open question right now: how much Nintendo has actually changed about the dungeons themselves. The trailer doesn't confirm major structural overhauls, and it's possible the temples get only minor adjustments plus a handful of new rooms rather than a full redesign. One confirmed addition is the Hall of Fallen Heroes, a space where Link can revisit bosses he's already beaten and challenge them to rematches.
That feature has already split opinion among fans. Ocarina of Time's N64-era bosses are known for attack patterns that repeat predictably, and some worry that the remake's smoother, more responsive controls will make those rematches trivial rather than tense. Previews have suggested Nintendo is aiming for more cunning enemy behavior across the board, which could extend to the bosses getting new tricks rather than just a new coat of paint. Nothing in the trailer confirms that either way.
Nintendo still hasn't given the Ocarina of Time remake a release date, and today's trailer doesn't change that. With the Switch 2 game having already shown off its overworld and now its dungeons, the next logical reveal is a window, or a date, for when players actually get to run through the Hall of Fallen Heroes themselves.
GDFiled by The Games Desk
Consoles, handhelds, PC gaming and the platforms and hardware behind them.
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