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Apex Neural Rendering Frame Generation Beta Released for GTX 16-series and Linux

It runs on GTX 16-series cards. It’s on Linux. It’s on GitHub. And it says it beats DLSS Frame Generation in speed and memory use — but it’s not in your games yet.

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The Computing Desk · (2 hours ago)

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A terminal window showing GitHub CLI commands for cloning the ANR FG repository, with 'apex-neural-rendering' visible in the path
A terminal window showing GitHub CLI commands for cloning the ANR FG repository, with 'apex-neural-rendering' visible in the pathPhoto via Notebookcheck

Apex Compute has launched a beta of Apex Neural Rendering Frame Generation (ANR FG), a new AI-powered frame-generation tool that works across Nvidia, AMD, and Intel GPUs — including GeForce GTX 16-series cards, Radeon RX 5000-series chips, and Intel Arc A- and B-series integrated graphics. It also runs on the Steam Deck.

That’s a broader hardware footprint than Nvidia DLSS Frame Generation, which requires RTX 40-series or newer on Windows, and is unavailable on Linux or SteamOS without workarounds. ANR FG is live now as an open beta on GitHub. Installation isn’t plug-and-play: users must manually modify individual game directories using OptiScaler, and compatibility is game-by-game.

No in-game toggle exists yet. The beta supports Windows 10/11, Linux, and SteamOS via Proton. Apex Compute says ANR FG generates frames faster than DLSS Frame Generation, 1.01 ms vs 1.26 ms at 4K 2x mode on an RTX 5090, and 0.61 ms vs 0.82 ms at 4x, and uses less GPU memory: 214 MB versus DLSS’s 562 MB.

The company also claims superior image quality, citing side-by-side comparisons from The Last of Us Part II, though those are internal benchmarks only. Independent verification is pending. ANR is a suite of three technologies: frame generation (now in beta), super-resolution upscaling, and ray reconstruction. The latter two are not yet available.

This is not a replacement for DLSS, nor does it run inside games like DLSS does. It’s a separate layer, more like FSR 3’s frame-gen implementation, but with wider GPU support and cross-platform reach. What it means: developers and modders now have a viable, open, multi-vendor alternative to DLSS Frame Generation, one that could eventually land in more titles, especially on Linux or older hardware where DLSS isn’t an option.

What it doesn’t mean: instant performance gains for everyone. You’ll need to patch each game yourself. And you’ll need to wait for independent testing before trusting the latency or image-quality claims. Apex Compute hasn’t announced pricing.

The beta is free. No release date has been given for the full suite. The ANR FG beta went live Tuesday morning.

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Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error

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