GTA 6 on PS5 Pro may support a 40 FPS mode — but that’s not confirmed. It’s inferred from preload data now circulating among dataminers, most Tex2, an active contributor on GTAForums. According to Tex2’s analysis, the game’s files reference a 120Hz High Framerate output mode and PlayStation Spectral Super Resolution (PSSR) version 13.60.
That’s a newer iteration than the PSSR 13.00A currently used in PS5 Pro–enhanced titles like Cyberpunk 2077 and Assassin’s Creed Shadows. While Sony hasn’t officially detailed what PSSR 13.60 improves, the jump suggests Rockstar may be leveraging updated image reconstruction for higher-resolution rendering at non-standard frame rates. Tex2 clarified on GTAForums that the 120Hz mode does not rely on Variable Refresh Rate (VRR), meaning it’s designed for fixed-refresh displays, and that a 40 FPS option would be up to Rockstar’s implementation, not the hardware alone.
A 40 FPS target makes technical sense with 120Hz: each frame stays on screen for exactly three refresh cycles, avoiding stutter or frame pacing issues common with mismatched ratios like 120 ÷ 30 or 120 ÷ 60. No 60 FPS mode is referenced anywhere in the preload metadata, and no QSSR (Sony’s quality-focused upscaler) entry appears for the standard PS5, suggesting it won’t be supported at launch.




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