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Nacon Revolution 5 Unlimited launches: a PS5 controller with a screen, seven buttons, and no DualSense tricks

The Nacon Revolution 5 Unlimited isn’t trying to be the DualSense. It’s trying to out-think it — with a screen, seven buttons, and zero reliance on apps or menus.

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By Player Two

The Games Desk · (3 hours ago)

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Nacon Revolution 5 Unlimited controller front view, showing 1.8-inch display between analog sticks
Nacon Revolution 5 Unlimited controller front view, showing 1.8-inch display between analog sticksPhoto via Tom's Guide

Nacon Revolution 5 Unlimited launches globally at $230 in the US and £179 in the UK — a PS5 controller built for competitive play, not nostalgia. It doesn’t try to replicate the DualSense. Instead, it abandons haptic feedback and adaptive triggers entirely, trading them for features that prioritize responsiveness, customization, and real-time control.

The most visible departure is the 1.8-inch display embedded on the controller’s face, what Nacon calls the “command screen.” It replaces the DualSense’s touchpad, which on the R5U is reassigned as a physical button between the d-pad and right stick. That screen lets you remap all seven programmable inputs, four back buttons, two top buttons, and the repurposed touchpad button, without opening the PS5’s settings, launching a mobile app, or connecting to a PC.

You change profiles or bindings instantly, with a tap. There are eight total profiles, swappable on the fly via a dedicated button. That flexibility lets players tailor setups per title: one for Call of Duty: Modern Warfare 4, another for Star Wars: Galactic Racer, and so on. In racing, assigning boost and drift to back buttons means fingers never leave the sticks, a change the Tom’s Guide reviewer says delivered cleaner lines and faster lap times.

In shooters, the adaptation curve was steeper: unlearning decades of muscle memory took time, and early sessions felt disorienting. But once adjusted, the reviewer felt more in control, though they stress there’s no scientific proof of improved performance, only subjective confidence. The controller uses magnetic TMR joysticks and dual-mode actuation triggers, both aimed at precision and consistency.

It’s officially licensed, works natively on PS5 and PC, and charges via a docking station, but can’t power on the console remotely, and wireless use requires the included USB dongle. Battery life isn’t specified beyond the note that it “sometimes needs to charge.” For single-player fans, Tom’s Guide sees little reason to switch.

For ranked players? This is a new kind of tool, one where every input decision stays in your hands, not in a menu.

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Paid links. As an Amazon Associate, Hitechreports earns from qualifying purchases. Prices change; the story gives the price as reported when it was written.

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Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error

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    PS5 controller

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