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Nvidia GeForce Driver Cuts Shader Compile Waits With Advanced Shader Delivery

The new GeForce 621.01 WHQL driver brings Microsoft's shader-preloading tech to Call of Duty: Modern Warfare 4 and Gears of War: E-Day, and one journalist reports RAM usage dropping by several gigabytes.

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The Games Desk · (7 hours ago)

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Nvidia GeForce driver settings screen showing Game Ready Driver update options
Nvidia GeForce driver settings screen showing Game Ready Driver update optionsPhoto via PC Gamer

Nvidia has released a new GeForce Game Ready Driver, version 621.01 WHQL, that adds support for Advanced Shader Delivery in Call of Duty: Modern Warfare 4 and Gears of War: E-Day. The feature is meant to get rid of the shader-compilation screen that pops up the first time you launch or update a modern PC game, the one where the game grinds through GPU-specific instructions before it'll let you play.

Advanced Shader Delivery is built by Microsoft, not Nvidia, and it works by moving that compilation work off your machine entirely. Nvidia explains the problem it's solving plainly: "Modern games rely on tens of thousands of complex shaders," but those generic shader files have to be compiled locally into instructions specific to your GPU and driver version, a CPU-heavy process that can force players to wait up to 30 minutes every time a game launches or updates. Precompiling every possible shader combination on the developer's end isn't practical either, Nvidia says, since that would mean downloading terabytes of data with every update.

Microsoft's answer is to do the compiling in the cloud and hand you a shader package built for your specific hardware. As Nvidia puts it, when you download or update a supported title, "the exact Precompiled Shader Database (PSDB) tailored to your rig is bundled with your download via the Xbox PC app."

The Xbox app catch

That's the limitation worth flagging. Advanced Shader Delivery only works for games bought or downloaded through the Xbox PC app, so Steam or other storefront copies of the same titles won't get the benefit. The 621.01 driver extends support across Nvidia's RTX lineup, from the 20-series up through the 50-series, but which games actually ship a PSDB is still up to the developer and Microsoft, not something you can switch on yourself.

This isn't entirely new. Microsoft struck a similar deal with AMD back in May to bring Advanced Shader Delivery to a slate of Xbox app titles, and the Nvidia rollout follows the same playbook: the tech lives at the driver level, but it only does anything inside the Microsoft Store ecosystem.

Nvidia hasn't published its own benchmarks for the RAM savings. The numbers making the rounds come from journalist Sebastian Castellanos, who posted on X that he saw "considerably lower system RAM usage" after installing the driver. In Gears of War: E-Day specifically, he said memory use dropped by roughly 7 to 8 gigabytes on his setup, though CPU usage stayed relatively high even with Advanced Shader Delivery active.

That's one person's machine, not a controlled test, and CPU load not dropping to match suggests the feature trims memory overhead more than it trims processing work. Whether that pattern holds across other rigs and other Advanced Shader Delivery titles will depend on more drivers, more games, and more people actually running the comparison, which is exactly what tends to happen once a Game Ready Driver like this reaches wider hands.

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How this story was made

Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error

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