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The Legend of Zelda: Ocarina of Time remake for Switch 2

Nintendo confirms EPD Production Group No. 3 — not Grezzo or Monolith Soft — built the Ocarina of Time remake for Switch 2. Director HokWai Ng leads his first Zelda project; Eiji Aonuma calls it ‘a way to pass down knowledge’.

By Player Two

The Games Desk · (3 hours ago)

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A stylized side-by-side of the Nintendo 64 and Switch 2 versions of The Legend of Zelda: Ocarina of Time
A stylized side-by-side of the Nintendo 64 and Switch 2 versions of The Legend of Zelda: Ocarina of TimePhoto via Notebookcheck

The Legend of Zelda: Ocarina of Time remake for Nintendo Switch 2 is confirmed to be an in-house Nintendo EPD Production Group No. 3 project — not a Grezzo or Monolith Soft effort, as retailers and fans speculated. Nintendo published the confirmation in Ask the Developer Vol. 24, releasing the first two chapters on November 2, 2026, one day before this story filed and three days before the game’s November 5 launch.

The team behind Breath of the Wild and Tears of the Kingdom built it from scratch. HokWai Ng, a planner since 2006 and designer on Tears of the Kingdom, is directing for the first time. Eiji Aonuma and Hidemaro Fujibayashi share producer duties. Art director Aya Shida (Pikmin 3, Tears of the Kingdom) and program director Hiroki Taguchi (Breath of the Wild) lead visual and technical execution.

Masato Ohashi handles music and sound, drawing on experience from Animal Crossing: New Horizons and Splatoon 3. Aonuma said the remake wasn’t just about fidelity, it was pedagogy. Many current EPD developers joined after 2017 and had only worked on open-world Zelda titles. Rebuilding Ocarina of Time forced them to engage with its linear pacing, deliberate skill gating, and narrative scaffolding, design choices that shaped the series but aren’t obvious from playing the original today.

He called it “a way to pass down knowledge.” Younger staff who’d never played the 1998 N64 release helped decide how mechanics like targeting, timing, and dungeon flow should feel in 2026. The result? A remake that changes less than expected. As Aonuma put it: “The visuals may change, but the experience does not.” That line is the title of Chapter 2, and a direct rebuttal to leaks and retailer listings that implied heavy reworking.

Elkjop’s September listing naming Monolith Soft was wrong. So were assumptions that Grezzo, which handled Ocarina of Time 3D, Majora’s Mask 3D, and Link’s Awakening, would return. This is Nintendo EPD’s first full remake of Ocarina of Time since the 3DS version. Chapters three and four of Ask the Developer drop November 3, two days before launch, and will cover development challenges and technical decisions.

The game launches globally on November 5, 2026. Nintendo has not announced pricing or regional variants. No US or Indian price has been disclosed in any source. The remake arrives alongside the Nintendo Switch 2 hardware, itself launched October 24, and marks the first major Zelda title built exclusively for the new console’s architecture.

Nintendo Switch 2: everything we knowPrice, specs, release date and deals in one place

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Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error

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