NVIDIA’s DLSS Ray Reconstruction now runs on AMD Radeon RX 9070 XT and other RDNA 3/4 GPUs — not via official support, but through a mod called DLSS-NR-on-AMD v0.8.0, released Friday by developer danielblnc. The update adds working implementations of DLSS Super Resolution 4.5, Multi Frame Generation (up to 4X), and DLSS 5 Neural Rendering alongside it. No NVIDIA GPU required. Just Windows 11, AMD Adrenalin 26.1.1 or newer, and the user’s own copy of NVIDIA’s DLSS DLLs, which the mod does not bundle or distribute. A Reddit user confirmed Ray Reconstruction active in Cyberpunk 2077 at 1440p with Path Tracing enabled on an RX 9070 XT + Ryzen 7 9700X, reporting no performance hit. Though that’s one configuration, not a benchmark. Other users note variable results. The mod doesn’t emulate NVIDIA drivers. It reimplements the neural runtime using HIP kernels, AMD-optimized memory layouts, and custom game injection logic. NeuralHub, a new GUI, handles DLL import, game detection, and feature toggling per title. Frame Generation still needs GPU spoofing and valid DLSS FG inputs, meaning it won’t work out-of-the-box in most games yet. RDNA 2 remains experimental: only DLSS 5 Neural Rendering is functional there so far. This isn’t sanctioned tech. It’s open, unofficial, and unstable by design. But it’s real: Ray Reconstruction. NVIDIA’s AI denoiser built to replace traditional ray-tracing filters, now renders on Radeon silicon. That changes nothing about AMD’s FSR roadmap. But for players stuck on RDNA hardware waiting for FSR 4 or native ray-regen upgrades, it’s a stopgap with teeth. DLSS-NR-on-AMD v0.8.0 is available now on GitHub. No release date for broader RDNA 2 support. No ETA for stable Frame Generation outside spoofed environments. And no word from NVIDIA. Or AMD, on whether they’ll respond.