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Xbox Cloud Gaming Now Charges By The Hour Outside Game Pass

Microsoft has set prices for new cloud playtime packs while confirming that Game Pass subscribers will face monthly streaming limits for the first time starting in November.

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The Games Desk · (1 hour ago)

Reported fromoutlets, credited5
Xbox cloud gaming interface shown on a screen with a controller in the foreground
Xbox cloud gaming interface shown on a screen with a controller in the foregroundPhoto via GamesIndustry.biz

Xbox has put a number on what cloud gaming will cost once Game Pass stops covering it without limits. Starting with Xbox Insiders on October 21 and rolling out to everyone in November, players can buy what Microsoft calls cloud playtime packs: 10 hours for $3.99, 25 hours for $7.99, or 50 hours for $11.99.

Do the math and the per-hour rate drops the more you buy, from roughly 40 cents an hour on the smallest pack down to about 24 cents on the largest. That range is exactly why the announcement has been circulating widely among players who already pay for Game Pass and now feel like they're being asked to pay again just to keep streaming.

Microsoft says the packs are ad-free, with "shorter wait times, high-quality streaming, and playtime that remains available until it's used." They're aimed primarily at people streaming Xbox games without a Game Pass subscription at all, a group Microsoft has been testing ad-supported cloud streaming with for most of this year.

But the packs land alongside a separate, more disruptive change for people who do pay for Game Pass. As Microsoft confirmed last month, Game Pass Essential subscribers will be capped at five hours of cloud streaming a month starting in November, Premium subscribers at ten hours, and Ultimate subscribers at fifteen. Those tiers will carry ads unless subscribers buy one of the new ad-free packs on top of what they already pay.

Microsoft's stated reason is cost. "The cost of providing cloud gaming grows as more people use it and play for longer," the company said, adding that "moving to monthly limits allows us to keep offering the service while continuing to invest in its reliability and performance." It also acknowledged the obvious: "We understand that for some players the practical result is a higher cost."

The timing lines up with reports that a bigger Game Pass shake-up is coming. GamesIndustry.biz reported this week that Microsoft is weighing a tiered add-on system letting subscribers pay separately for console-only games, cloud streaming and multiplayer, rather than bundling everything into one price. Beebom has also reported, citing unnamed sources, that Game Pass could drop day-one releases of new games entirely by 2027, which would make cloud access to older titles more central to what subscribers are actually paying for.

None of that is official yet, and Microsoft hasn't detailed how the add-on system would work or confirmed any change to day-one releases. What is confirmed is the pricing rolling out next month, and the fact that a feature Game Pass subscribers have treated as included since cloud streaming launched is becoming something they may need to budget for separately.

Microsoft says availability of both the limits and the playtime packs will vary by market, device and account type, so exact terms for Game Pass subscribers outside the Insider preview won't be clear until the November rollout begins.

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How this story was made

Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error

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