Zelda: Tears of the Kingdom now runs natively on macOS at 90 fps — faster than the Nintendo Switch 2 and most PC builds, but only if you bring your own ROM and know how to run terminal commands. The port, developed by the MacNativeGames project and shared by developer liyong, targets Apple Silicon (ARM64) and delivers 1440p gameplay on MacBook Air M4 and Mac mini M4 systems, with menu performance hitting 120 fps. It uses Metal 4 and MetalFX upscaling to cut stutter, though new areas of Hyrule still trigger hitches during shader compilation. PlayStation and Xbox controllers work. Nintendo’s Switch 2 is not involved in this build. It’s not an emulator, and it doesn’t require a Switch 2 to run. There is no official Switch 2 game library, no Switch 2 Pro controller support, and no Switch 2 hardware referenced anywhere in the port’s documentation or testing. This is a community-led native recompilation for Mac, not a Nintendo-sanctioned release. The files are on GitHub. You supply the game, an XCI or NSP ROM of Tears of the Kingdom. And install via Xcode and command-line tools. No binary installer. No drag-and-drop. No support for Intel Macs. No Windows version. NotRexed’s parallel PC port, meanwhile, hits just 32–59 fps on an RTX 4060 Ti, slower, less stable, and still in early development. BotWRecomp’s Breath of the Wild port for M4 Macs and even iPhones exists too, but remains experimental. None of these projects include Nintendo IP. They’re compatibility layers, not pirated copies. That distinction won’t shield them from legal risk. Especially as Nintendo has sued similar projects before, but it does mean the ports don’t violate copyright by themselves. You still need a legally acquired ROM. The MacNativeGames port isn’t for casual players. It’s for developers, tinkerers, and fans willing to compile, configure, and troubleshoot. It’s also a quiet signal: ARM-based Macs, not PCs or next-gen consoles, are currently the highest-performing non-Nintendo platform for Zelda’s latest open world. At least until Nintendo ships its own Switch 2 games, which remain unannounced.
Zelda: Tears of the Kingdom Mac port runs at 90 fps
A native Mac port of Zelda: Tears of the Kingdom hits 90 fps — outpacing both the unlaunched Switch 2 and current PC builds — but requires your own ROM and terminal expertise.
By Frame Rate
The Games Desk · (3 hours ago)

Reported from
How this story was made
Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error
Filed by The Games Desk
Consoles, handhelds, PC gaming and the platforms and hardware behind them.
More from this desk →Read next
More Gaming →
The Legend of Zelda: Ocarina of Time remake release date, price, and Switch 2 details
The Legend of Zelda: Ocarina of Time remake launches November 5, 2026 — exclusively on Nintendo Switch 2. $59.99 digital. $69.99 physical. 1080p/60fps. Fully voiced cutscenes. Free-roaming Castle Town. Real-time day/night cycle. Hall of Fallen Foes. Mic-based ocarina play. Physical Ocarina accessory coming. Zelda Notes app support. 27 GB download (est.). Switch 2 console arrives October 29.

Zelda Ocarina of Time Remake Pre-Orders Are a Geography Quiz
The Ocarina of Time remake for Switch 2 launches November 21. Pre-order bonuses are split by country — and none include everything.

Zelda Switch Pro Controller $69.99 Today Only
The Legend of Zelda: Tears of the Kingdom Edition Nintendo Switch Pro controller is $69.99 at Woot — today only. It’s compatible with the Switch 2, but lacks rear paddles, GameChat, a headphone jack, HD Rumble 2, and wake-on-press.
Be the first to comment
Join the argument. No password, just your email or a passkey.