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Ocarina of Time remake runs on PS5

It boots. It crashes. It’s not playable. But the Ocarina of Time remake is already running on PS5 — via jailbreak and emulator — less than two days after its Switch 2 launch.

By Player Two

The Games Desk · (2 hours ago)

Reported fromoutlet, credited1
A dark, grainy video still showing Link standing outside a wooden house in a fog-drenched forest
A dark, grainy video still showing Link standing outside a wooden house in a fog-drenched forestPhoto via Notebookcheck

The Legend of Zelda: Ocarina of Time remake — officially released for Nintendo Switch 2, is now booting on PlayStation 5 hardware. Not through official channels. Not via port or partnership. Via jailbreak and emulator: a cracked PS5 running EglantinePS5, a homebrew project derived from the Eden Switch emulator, loaded with a dumped copy of the game obtained through the ns2jb exploit on Switch 2.

Frame rate hovers below 20 fps. Kokiri Forest renders as thick mist before the build crashes. It is not playable. It is, however, real.

And it is live, less than 48 hours after the game’s global launch on Switch 2. The footage, shared by developer Vampinity on GitHub, shows Link stepping out of his house in Kokiri Village. That’s it. No dungeon, no time travel, no boss fight.

Just one unoptimized, unstable frame sequence, proof that the remake’s code can execute outside Nintendo’s walled garden. This isn’t emulation of the original N64 version. It’s the remake: rebuilt assets, new lighting engine, reanimated cutscenes, all running, barely, on Sony silicon. The PS5 setup requires the July 13.60 firmware, the last version compatible with EglantinePS5.

That’s a hard stop: newer firmware blocks the exploit, but also locks users out of PSN, multiplayer, and the PlayStation Store. So testers face a binary choice, stay offline and run Zelda, or go online and lose access to everything else. Meanwhile, the ns2jb jailbreak for Switch 2, confirmed just days ago, enabled the initial dump.

Without it, there would be no ROM to load into EglantinePS5. That exploit gives full filesystem access, letting users extract games directly from retail cartridges or eShop installs. It’s how Pokémon Pokopia, another Switch 2 title, already runs at 60 fps on the same PS5 emulator, with working saves and controls.

Ocarina of Time’s struggles aren’t about the emulator’s capability. They’re about scale: its asset pipeline, shader complexity, and memory layout don’t translate cleanly across CPU architectures, ARM-based Switch 2 versus x86-64 PS5. Nintendo has not commented. Sony has not commented.

Neither company is required to. But the timing matters: this is the first major Switch 2 title to leak into the wild and boot elsewhere within hours of launch. The original Switch saw similar cracks, but never this fast, never this soon after day one. What happens next?

Firmware updates will come, likely within days. EglantinePS5 developers say they’re optimizing. The community will dissect the dump. And Nintendo’s anti-piracy team will almost certainly accelerate work on Switch 2’s next security layer.

The Legend of Zelda: Ocarina of Time remake remains exclusive to Switch 2, for now. Its presence on PS5 is a technical curiosity, not a consumer option. But it’s a signal: the Switch 2’s security model is already under pressure. And the clock on its exclusivity window may have just started ticking, backward.

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How this story was made

Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error

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