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The Legend of Zelda: Ocarina of Time Remake Speedrun Glitch

A newly discovered jump glitch is already rewriting speedrun routes — and Nintendo hasn’t patched it yet.

By Player Two

The Games Desk · (2 hours ago)

Reported fromoutlets, credited2
A side-by-side comparison showing Link performing an actor jump in the Ocarina of Time Remake versus the original N64 version
A side-by-side comparison showing Link performing an actor jump in the Ocarina of Time Remake versus the original N64 versionPhoto via Polygon

The Legend of Zelda: Ocarina of Time Remake for Nintendo Switch 2 has a new, unintended speedrunning tool: actor jumping — a glitched super-jump that lets Link vault over entire sections of Hyrule in seconds. It’s been live in the game for less than a week, and speedrunners have already mapped out skips across temples, dungeons, and even the Kokiri Forest entrance, all enabled by a mechanic Nintendo added to modernise movement but didn’t anticipate would break sequence logic so thoroughly.

The trick works on movable objects, chests, tombstones, crates, and requires precise timing: lock-on (ZL), shoot, then jump as the animation ends. Hookshot users get the cleanest execution, but it’s repeatable with other aimable tools. Videos from Kethaldo, Knightpohtayto, and Bluesky user Mircacle confirm it’s consistent, low-friction, and far easier to land than many legacy glitches in the N64 or 3DS versions.

Nintendo has not issued a patch or statement. No timeline for a fix has been announced. This isn’t theoretical. It’s already shaving minutes off world-record attempts, and it’s not the only new exploit circulating.

But unlike frame-perfect inputs or camera manipulation, actor jumping is accessible: no TAS, no frame-advance, no modded hardware. Just a Switch 2, the remake, and a few tries. The Legend of Zelda: Ocarina of Time Remake launched globally on November 7, 2026, for Nintendo Switch 2. It is not available on any other platform.

Pricing remains unchanged from launch: $69.99 in the US, ₹5,999 in India. What happens next? Speedrunners will keep stress-testing it, especially around Ganon’s Castle and the Spirit Temple, while Nintendo’s QA team scrambles. A patch could arrive as early as December.

Or it could stay. Some glitches become features. This one might just stick.

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How this story was made

Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error

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