The Legend of Zelda: Ocarina of Time Remake for Nintendo Switch 2 has a new, unintended speedrunning tool: actor jumping — a glitched super-jump that lets Link vault over entire sections of Hyrule in seconds. It’s been live in the game for less than a week, and speedrunners have already mapped out skips across temples, dungeons, and even the Kokiri Forest entrance, all enabled by a mechanic Nintendo added to modernise movement but didn’t anticipate would break sequence logic so thoroughly.
The trick works on movable objects, chests, tombstones, crates, and requires precise timing: lock-on (ZL), shoot, then jump as the animation ends. Hookshot users get the cleanest execution, but it’s repeatable with other aimable tools. Videos from Kethaldo, Knightpohtayto, and Bluesky user Mircacle confirm it’s consistent, low-friction, and far easier to land than many legacy glitches in the N64 or 3DS versions.
Nintendo has not issued a patch or statement. No timeline for a fix has been announced. This isn’t theoretical. It’s already shaving minutes off world-record attempts, and it’s not the only new exploit circulating.




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