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The Legend of Zelda: Ocarina of Time Remake speedrun glitches

Speedrunners have already found chest-launches, midair floating, and timeline-confusing glitches — all within 72 hours of launch.

By Frame Rate

The Games Desk · (1 hour ago)

Reported fromoutlets, credited2
A glitched, stretched, low-poly Link mid-air above Hyrule Castle, arms splayed, texture flickering
A glitched, stretched, low-poly Link mid-air above Hyrule Castle, arms splayed, texture flickeringPhoto via IGN

The Legend of Zelda: Ocarina of Time Remake launched globally on November 5, 2026, exclusively for Nintendo Switch 2 — and within hours, speedrunners had already broken it in ways the original N64 version never allowed. Not with cheat codes or mods, but with physics exploits baked into the remake’s new engine: Link can now jump, sprint, roll, and, critically, float midair by spamming inventory swaps while airborne.

One runner called it ‘lol, this shouldn’t exist’. It does. And it’s already shaving minutes off runs. A four-and-a-half-hour Any% completion was posted by @MrGymnast86 on launch day, a time that will almost certainly fall as sequence breaks mature.

The most immediate wins come from three categories of tech: chest-launching (standing inside open chests, then bombing or repositioning to trigger a trampoline effect), wall-climbing via rapid item-switching mid-jump, and adult/child cutscene confusion, which lets Young Link trigger adult-only story triggers, warping textures and temporarily unlocking areas like Shadow Temple before intended. These aren’t theoretical.

Footage is live: Link rocketing off rooftops in Hyrule Market, his model glitching into a Neanderthal-like smear when timelines collide, silver gauntlets chest accessed early because the game misreads his age state. None of this affects standard play. Nintendo didn’t add a jump button to enable speedruns, it added it for accessibility, clarity, and modern control parity with Breath of the Wild and Tears of the Kingdom.

But speedrunners don’t wait for permission. They test. They break. They document.

And they’re doing it in real time, across X, Reddit, and Japanese-language threads where users are already labeling glitches with names like ‘normalized ocarina actor jump’ and ‘Deku Stick slash item-cancel’. The remake’s $69.99 price in the US and ₹7,499 in India applies to all copies, no separate ‘speedrun edition’.

No patch timeline has been announced. Nintendo has not commented. What happens next? More glitches.

Faster runs. A community wiki forming by Monday. And a very tired-looking Link, still airborne.

Reported from

How this story was made

Written by the Hitechreports desk from the reporting credited above, with facts attributed to their original publishers. We do not test devices ourselves; anything about performance, battery life or cameras comes from the outlets that did. Prices are as reported at the time of writing. Editorial policy · Report an error

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